#ifndef GAME_BACKGROUND_H_
#define GAME_BACKGROUND_H_
#include "game_part.h"
class Game_Background : public Game_Part{
private:
	unsigned int timer_tick;
	Sence_Config* p_config;
	vector<SDL_Surface*> pictures;
	int currentPic;
public:
	Game_Background(Sence_Config* config);
	virtual ~Game_Background();
	virtual bool TimerTick();
	virtual void UpdateToScreen();
};
#endif
